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One Shot

One continuous shot of 30 seconds to 2 minutes that never cuts. You write the whole shot once; Phosphene renders it in parts, each continuing from the last frame of the one before, and joins them into one file.

Making one

  1. Choose the Engine: LTX 2.5 renders 10 s parts and is the one for faces, voices and dialogue; Hailuo H3 renders 15 s parts and is the one for motion, landscapes and crowds.
  2. Write The shot — who, where, the time of day and the weather, the sound — once, for the whole shot. This is the only thing required.
  3. Pick a Length: 30 s, 45 s, 1 min, 1½ min or 2 min. Each chip shows how many beats and parts it makes.
  4. Pick a Quality. The estimate line says about how long it takes on this Mac.
  5. Press Generate (or ⌘⏎ in the prompt box). The whole shot is one request in the queue.

The optional parts

  • Start frame — Choose an image and the shot opens on it.
  • Who is in it (LTX) — pick a trained character: Quality switches to that character’s qualities and Hand off where the line ends turns on.
  • Beats — one row per 5 seconds, each with its time stamp. Write what happens in each, or let Phosphene fill them: Split my prompt into beats puts one sentence per beat, Write the beats for me has the planner write them. ⏎ ⌫ Pasting a list fills the rows.
  • Camera — one move for the whole shot, its direction and speed. Every part continues it.

The three switches

SwitchOnOff
Lock the lightthe same light in every part (default)each beat as written
Redo a part that driftsa part that drifts is rendered once more, at most (default)keep the first pass
Hand off where the line endsfor a talking character: the next part starts where the spoken line stopseach part starts from the last frame

Under More: Seed, a Label for the queue, and No music (voice, sound and ambience only).

Watching it render

The status card updates every few seconds: Rendering, part 2 of 6, and when it is done, in the gallery on the right. For each finished part with speech it reports whether the voice is on the mouth — voice on the mouth, borderline or voice-over — and light drifted when a part’s light moved.

Source: webapp/docs/one-shot.md in the public repo. Synced on every site build. Suggest an edit.